
Thanking the Tenno for the rescue, she points them to a location to thin out the Corps' numbers and ultimately drive them off.Īfter the completion of Stolen Dreams quest, the player will be able to run a weekly Ayatan Treasure Hunt with Maroo. Unfortunately, the chaos attracted the attention of the Grineer's elite Nightwatch Corps, who subsequently ended up discovering Maroo and capturing her. She explains that she initiated the very conflict being waged between the Corpus and the Grineer, in the hopes of stealing items of value unnoticed.
#Arcane quest 3 fails to run free#
The Tenno head to Ceres to free the unknown prisoner, who ultimately turns out to be Maroo. In the midst of unrest between the Grineer and the Corpus, the Lotus intercepts a bizarre distress signal broadcasted from Mars, and traces it to a prison located on Ceres. Disappointed that nothing of value was found, Maroo parts ways with the Tenno. Once they insert the Arcane Codex however, the Machine broadcasts a cryptic message before vanishing without a trace. Theorizing that the Machine could read the combined Codex, the Tenno head out to Mars (which has a portal leading to said Derelict) to access the Arcane Machine. Once the Tenno collect all five of the Arcane Codices, Ordis explains that any machine that could read the Codex has probably degraded beyond use, only for Maroo to disclose that she extracted the Codices from an Arcane Machine within an Orokin Derelict. As the Tenno infiltrate the Corpus' data vaults, Ordis theorizes that the Arcane Codex could lead to an Orokin treasure, much to Maroo's delight. Under the Tenno's custody Maroo initially refuses to reveal where the last Codex fragments are located, but when the Lotus threatens to hand her back to Regor, Maroo quickly points the location where the Codices are stored. Curious as to what the Codices contain, the Lotus sends the Tenno to a Corpus outpost on Europa to subdue her. Maroo was initially contracted by Tyl Regor to find the Arcane Codices, only to sell the last three pieces of the Codices to the Corpus and subsequently go into hiding. She has a considerable level of skill, as she was able to locate and recover the Codices (located deep in an Orokin Derelict) without serious injury (where several Grineer troops have failed and/or perished trying to do so) and was capable of initiating conflict between the Grineer and the Corpus stationed on Mars, with the intent of stealing anything of value amidst the confusion. She has very little respect for either the Lotus or the Tenno, condescendingly referring to the latter as " Tin Suits". Maroo's loyalties lie only to herself or to the highest bidder, as she was first shown working for the Grineer in recovering the Arcane Codices, only to betray them and sell them to the Corpus instead.


She runs her own relay on Mars, exclusively for Trading with other players and to access her Weekly Ayatan Treasure Hunt. As a thief, her interests lay in anything that helps her in the pursuit of money and riches. Maroo is a thief who helps the Tenno and the Lotus uncover the Arcane Codices after being hunted by her former employers, the Grineer, during the Stolen Dreams quest.
